Flow of the game:
Since the game is designed according to the measurements of the Cybercommons and the game area uses the same portion of the room repeatedly, the user should clear out the area indicated in the figure below before starting the game and start the game at the designated start position.
Since the game is designed according to the measurements of the Cybercommons and the game area uses the same portion of the room repeatedly, the user should clear out the area indicated in the figure below before starting the game and start the game at the designated start position.
When the player starts the game and enters the game scene, he/ she will first be prompted to select an avatar type: male or female. The player can make a selection by pressing the left controller trigger to select the female or the right controller trigger to select the male avatar.
Note: Using the left and right controllers in the player's left and right hands respectively is absolutely necessary in the game since we're mirroring the tracked hand movements from the controller for the avatar. The player might not be able to differentiate between the left and right controller which may lead to him/her unintentionally selecting the wrong avatar in the first scene of the game. For this reason we've added virtual labels to the controllers indicating the 'left' and 'right' ones.
First scene of the game
After the avatar selection is made, the first game room loads.
First Room:
The player is greeted by a voice assistant who explains to the player about the game in short. The first task of the player as told by the voice assistant is to search for a hidden switch in the room that will activate a door. The player can search for the switch on walls of the room. The switch is camouflaged as a distinctive pattern on one of the walls (Spoiler: The switch/ hidden pattern is on the wall opposite to the mirror wall). The player, once he finds that pattern, will have to move his controller near it to trigger it to activate a door. This ‘secret door’ will open when the player goes close to it. The player cannot waste time by not passing through the door as the door remains active only for a small period of time. Crossing the door moves the player to the next level/ room.
First Room:
The player is greeted by a voice assistant who explains to the player about the game in short. The first task of the player as told by the voice assistant is to search for a hidden switch in the room that will activate a door. The player can search for the switch on walls of the room. The switch is camouflaged as a distinctive pattern on one of the walls (Spoiler: The switch/ hidden pattern is on the wall opposite to the mirror wall). The player, once he finds that pattern, will have to move his controller near it to trigger it to activate a door. This ‘secret door’ will open when the player goes close to it. The player cannot waste time by not passing through the door as the door remains active only for a small period of time. Crossing the door moves the player to the next level/ room.
Avatar which can be seen in mirror
Secret pattern/ hidden switch on wall
Activated door
Door opening when player moves near it
Second Room:
Once the player enters the second room, he/ she will encounter arrows shooting towards him/ her from a far away wall. The player has to dodge these arrows to reach a door to go the next level (Hint: The player can dodge the arrows either by sticking to the walls or by crawling). If the player is hit by an arrow, his/ her health will decrease. If the health reduces to zero here, then it's game over!
Once the player enters the second room, he/ she will encounter arrows shooting towards him/ her from a far away wall. The player has to dodge these arrows to reach a door to go the next level (Hint: The player can dodge the arrows either by sticking to the walls or by crawling). If the player is hit by an arrow, his/ her health will decrease. If the health reduces to zero here, then it's game over!
Arrows coming at the player in the corridor
Dodge the arrows to keep a full score
Third Room:
In the third room, a baseball bat will appear and the player will have to pick it up by just going near it and placing the controller on the bat. The bat will automatically attach to the controller. After a while, spiked-ball objects will start flying towards the player from the opposite wall. The player will have to hit these balls with the bat. A score board will also display on the wall indicating the number of hits and misses. A minimum of 10 to 12 hits are required to activate a door to the next room. A maximum of 5 misses are allowed. Beyond that the player will lose the game.
In the third room, a baseball bat will appear and the player will have to pick it up by just going near it and placing the controller on the bat. The bat will automatically attach to the controller. After a while, spiked-ball objects will start flying towards the player from the opposite wall. The player will have to hit these balls with the bat. A score board will also display on the wall indicating the number of hits and misses. A minimum of 10 to 12 hits are required to activate a door to the next room. A maximum of 5 misses are allowed. Beyond that the player will lose the game.
Baseball bat appears at the corner
Spikey balls coming at the player
Don't let this happen to you. Hit well!
Fourth room:
This is the archery room. When the player enters this room via the door, the left controller will be attached to a bow and the right controller will be attached to an arrow. On the front wall, the player will see a bullseye to which he/she has to aim and shoot the arrows to.
Note: To shoot an arrow, press and hold the trigger button while the arrow is at a good distance from the bow string. Then, keeping the trigger held down, bring the arrow near the bow string centre, the arrow will then automatically attach to the bow. Aim the arrow towards the target, pull the arrow back and release the trigger to shoot the arrow. The more back you pull, the further the arrow will go. Target the bullseye 6 times to unlock a new door.
This is the archery room. When the player enters this room via the door, the left controller will be attached to a bow and the right controller will be attached to an arrow. On the front wall, the player will see a bullseye to which he/she has to aim and shoot the arrows to.
Note: To shoot an arrow, press and hold the trigger button while the arrow is at a good distance from the bow string. Then, keeping the trigger held down, bring the arrow near the bow string centre, the arrow will then automatically attach to the bow. Aim the arrow towards the target, pull the arrow back and release the trigger to shoot the arrow. The more back you pull, the further the arrow will go. Target the bullseye 6 times to unlock a new door.
The arrow and bow get attached to the right and left controllers respectively
Pull the arrow to aim and shoot. Tip: Aim at an angle like in the image above to make the arrow go further and hit the target
Fifth room:
The fifth room is a whack-a-mole setup. A hammer is present of the table. Again, the player can move the controller near the hammer and it will attach to the controller (No need to use the trigger button). From the table, moles will appear at random at the player has to hit them with the hammer to score points.
The fifth room is a whack-a-mole setup. A hammer is present of the table. Again, the player can move the controller near the hammer and it will attach to the controller (No need to use the trigger button). From the table, moles will appear at random at the player has to hit them with the hammer to score points.
Whack-a-mole setup
Pick up the hammer
Hit the moles
The fifth room is the final one. On succeeding the game is won and the player is free!